So, there is this new free to play game called Apex Legends that just came out and if you haven't heard of it you are probably living under a bus. Anyway Apex Legends is a new battle roayle game that is based in the titanfall universe and is obviously made by the same company Respawn. Respawn has been bought by EA who has a history of making games really bad and way too overprices. Apex Legends is a good change to that because firstly it is a free to play game, and secondly all the available things to buy are mainly cosmetic. Aside from that, for a free to play game, Apex Legends has some of the best graphics I have seen and runs very smoothly even after barely being released. Along with that Apex Legends brings a new aspect that many battle royale games don't have which is classes. Each class in Apex has different abilities and thus changes the game up a lot. Along with that Apex Legends also brings along a variety of guns, including some from the titanfall games which brings fans of titanfall and new players together to experiment. Overall Apex Legends has been really fun for me to play and I rarely get bored of playing it.
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Since the new quarter has started we have been working a lot with materials. Materials, while they may not be very interesting to me, can still be fun to work with and learn about. As we have progressed towards UVW mapping it has gotten harder and harder, and it is taking a lot longer for me to finish projects which is leaving me far behind. While I am far behind, the stuff we are learning is very useful because with these UVW maps, Our work looks professional and could be put in games. While this is not the most fun unit for me I am really looking forward to what we are doing next because we still have two units to go for the rest of the year and it should be very interesting. Next year I plan to continue on with Game Art Design and that means that I will be continuing to make blog posts and to update my portfolio with new work. I really hope that I can start to understand UVW mapping better so that I can do it more quickly and catch up to where I should be.
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For about the past week we have been working with a new style of materials called UVW Mapping. UVW mapping in 3ds Max is very different from most of the other styles of materials because you have to be very specific. This is because UVW mapping is used to create a lot of video game assets and because of that it needs to flow and look clean all the way around. If any of the pictures you decide to use are even a little bit off, you can get white or black marks on your asset that makes it look a lot worse. Personally I really like UVW mapping, I find it very useful and even though you have to be very precise, it all pays off in the end because the finished product looks better than if you just put a regular material on it. So far I have only used UVW maps to create a shipping box and a board game box but they are still some of my favorite works already because they look so clean. I really look forward to what is in store for the rest of UVW mapping because even though we are not very advanced yet it is still enjoyable and interesting. Overall I think that while UVW mapping takes a long time and is very precise, the finished product could be used in games even at my level of understanding.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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