So I was tasked with discussing the differences between surface and parametric modeling and which one I prefer. Surface modeling is all about manipulating edges, faces, and vertices of primitives to create more advanced models. Most of the time we have used this it has been in the form of the editable poly modifier which lets you select and extrude faces along with many other options. Parametric modeling is all about the primitives themselves and the parameters that you can change to make them different. In terms of which one I like more there is not really a clear favorite for me. I find parametric modeling to be a lot simpler and easier than surface modeling but I also think that surface modeling is much more interesting because you can go into so much detail. This makes it hard for me because I have also done a lot of work with both techniques and have produced many different, cool, projects from both styles. For example, this is a robot walker I made using mainly surface modeling and like I stated earlier, this model took me a lot longer than some of my others because it had so much detail. Overall I really like both styles of modeling and I don't have a clear favorite because they are both unique and helpful in different situations.
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“Surface Modeling.” Autodesk Support & Learning, knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-C7F01818-502C-499B-8FD5-1F6742298DC7-htm.html.
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This week with the trailer for the new movie Detective Pikachu we were tasked with looking at some other movies based on video games and see how closely they compared to the actual video game. For this assignment I chose to watch and discuss the Super Mario Bros Movie directed by Rocky Morton and Annabel Jankel in 1993. This movie was very impactful because it was one of the first movies ever created to be based off of a video game and this dove into a realm that no one had ever ventured into. The movie itself is really not that spectacular from the poor character design and costuming to the plot that can be at points very confusing and hard to follow. While something like this had never been done before, I really think that this was not the best attempt and could have been a lot better with more work. We all know that red plumber and all the enemies after just playing any Mario Bros game and this movie did not portray the same standard as most if not all of the Mario Bros games have. In this movie the costume design really stood out to me because there were some characters like the Goombas for example that looked nothing like the game and just left an ugly image in my brain. The story was okay considering the fact that it is very basic considering the games origins. Even Rotten Tomatoes gave this movie a 14% and an average rating of 3.7/10 Overall I really think that this movie could have been a lot better and if they had put more effort into the character creation especially this movie would have been a lot better and more authentic.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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