This week we were tasked with finding a professional modeler working in 3DS max and seeing how we can improve and grow more towards their style and level of design. I was looking around on different websites to find professionals. I was looking on ArtStation and I found a professional with the name Yekaterina Bourykina. She primarily focuses on character modeling and skin designing for different characters in games like League of Legends. She also works at Riot Games as a 3D Character Artist. This is a re skin for a character in League of Legends named Thresh. She titled this piece high noon thresh copying the name of a different skin for a different character. She primarily focuses on character modeling which we haven't done much of in class and I don't know much about. Modeling people is not really my strong suit but I still attempted to make a character. My Character isn't the best but that's something that I definitely need to improve on as we keep 3D modeling. I am going to try to get to be able to 3D model as well as she can and hopefully be good enough to work in the industry one day. Overall character modeling is what I want to strive towards and hopefully as I keep improving in this class I hope to get better at character modeling and one day be able to get to this level.
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References “High Noon Thresh, Yekaterina Bourykina.” ArtStation, www.artstation.com/artwork/Ka6XmR. “Yekaterina Bourykina.” ArtStation, www.artstation.com/ybourykina.
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During the 1st quarter of class this year we have learned a lot about compound objects. One of the first compound objects we learned about was Boolean. Boolean can be very helpful in a lot of ways when you are trying to merge two objects together or subtract one object from another. The way you do this is add a parameter to two or more operands (basically just any primitives). Some of these include union(which merges both objects together), subtract (which removes the second object and its overlap with the first object), and intersect(which leaves only the intersecting parts). This can be very helpful because it allows all the primitives to be moved as one and all be connected, allowing them to all have the same modifiers. To use Boolean, you must first go to the compound objects drop-down and select Boolean. Then after that select which parameters you want and then chose add operands after you have one object selected. After this just choose the second option and the parameter you chose should be applied to both. Overall Boolean is very simple to use and it makes everything a lot easier to use.
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So its almost the end of the quarter already and I have felt like we have learned so much more about 3DS Max. We have learned a ton about compound objects and how to use them and we have also learned about applying for jobs and what companies are looking for. So far I have been really enjoying this year and I feel like I have already learned so many things that make my life in 3DS Max so much easier. We have learned things in 3DS Max like Boolean objects, the Lathe tool, and the array tool along with the loft tool and the scatter compound. All these things make creating projects in 3DS Max easier and quicker which makes the class a lot more fun. Overall I have been really enjoying this year and I hope that we will continue at this pace and keep learning new things throughout the year.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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