0 Comments
So as the final quarter of the year comes to an end I have realized how much we have learned in class. Not including all the notes and information we have gained knowledge of, we have learned how to use four different programs all with their own tools and uses. I think my favorite program has to be 3ds Max because I really enjoy how you can basically create anything you want. Some of the tools in 3ds Max are super easy to use while others I really wish I knew how to master. 3ds Max is very simple in the fundamentals but once you learn how to do many other things it gets really complex. I am looking forward to next year because I know our primary focus will be on 3ds Max. Overall I wish that we could have spent more time in 3ds Max this year but I know next year will be great.
Summary:
So recently I have been getting back into the game For Honor. For Honor is a fighting game based in medieval times between the knights, the vikings, and the samurai. This game includes 18 characters each with their own abilities and combos. I really enjoy this game because while the mechanics are pretty simple, you can still do so many things with the different characters are their combos. As I have gotten better at the game I have realized how unbalanced some of the characters are. I think that Ubisoft could have focused more on this and put more effort into releasing patches and updates then they have been. While this could have been improved I really like all the details that are in the game including all the maps, customization of characters and more. Overall while this game is not too recent it is still enjoyable and easy to get the hang of.
Summarry
We have been working in 3DS Max for a couple of weeks now and it is getting really interesting. We have just started to learn how to animate models, which allows for all sorts of things. The basics of animation in 3DS Max are pretty simple, it is mainly using the auto key button which marks a movement and changes the object through multiple frames. This makes it really easy because if you just need one movement you can set a key at the end and change the object to where you want it to end, and it will automatically go through the whole process in between. The second thing that is really helpful, is the timeslider. The timeslider goes frame by frame allowing you to edit where the model is, with the help of the auto key. I think the most important thing is to always turn auto key off when you are done with your animation because it can severely mess up your animation and objects. Overall from what I have learned about animation it is pretty simple, but, there is always more to learn.
Links: knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-AAAA5C89-3711-4EDD-99FB-52B9AFD1EBC2-htm.html Summary:
|
AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
All
Archives
May 2021
|