For about the last week and a half, I have been playing a lot of the new Pokemon game, sword and shield. At the moment, I am really enjoying the game because while they have added the feature of wild pokemon spawning in the overworld in other pokemon games, I have yet to play one of those games so it was a very interesting experience for me. While I do think that this system is very easy and nice for new players I do wish that they would go back to the random spawns because it mixes the game up and gives older players something to grind for. As for the visuals of the game, I find that Gamefreak has done a very good job with the cities and wild areas while also making them very different and new which is a very nice touch. While the mechanics for the game have not really changed from other pokemon games, I personally feel like the dynamax form kind of takes away from the level of the game. While I understand that they are trying new concepts, I wish they would not change the forms pokemon can take every generation of game. I find that they are doing this because they need sustinace for their game and that after they saw the success that mega evolutions had, they felt they could repeat the process and changing it slightly, the same for Z-moves. Another thing I personally do not like in the game is that they removed the national dex which means that you cannot catch all the pokemon in the game. This was very disappointing for me because I try and catch all the new pokemon in every game and it left me a little disappointed. I really enjoy the new music that the game has added that brings back a similar style as some of the originals. All of the elements were also very easy to understand and they added a new marker which shows you where you need to go to continue the story which really helps as some of the conversations with NPCs can become confusing. I also really enjoy the menus because they have a simplistic art style but look very nice and clean. I have not experience any problems with the game working and the internet connection works very well and I have not yet been automatically disconnected. One thing that I personally do not like is that there are a lot of talking cutscenes in the game but they have finally added a feature in which you can automatically skip cutscenes which makes the game progress faster but still gives you the option to enjoy the thought out story in its entirety. While I have said some bad things about the game, I do not regret my purchase and I believe that this is a genuinely good game even though there are downsides which is why I would give it five stars.
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Since the start of the second quarter of the year in class, we have been working on a lot of pre-production and concept sketches in class. While pre-production is my least favorite step of the game design process, I know that it is vitally necessary. Pre-production is my least favorite because I am not a very strong drawer and I feel my talent could be better used programming or helping during production. While I despise pre-production, the past weeks have not been too bad and I have actually been enjoying doing concept art are the start of pre-production. I find that while I am terrible at drawing characters, I am fairly decent at drawing weapons and I find myself drawing these things during other classes after I finish a test for example. Drawing to me is something that I do not really like doing in my free time but if I am confined to do something during school, I like to doodle and drawing random things to pass the time. Unfortunately, the game me and my team are currently designing has no weapons. Even so I am having a good time because I only have to draw inanimate objects which do not have facial expressions. Like I said before, I would much rather be doing an activity like programming but if I have to do pre production the assignments have not been that bad. The one thing that I wish would happen is that since we are doing so much drawing for the assignments, I wish we could stop doing the other drawings that we have to do because I feel like that is the only thing we have been doing in class and I feel I need a change in pace. Overall the concept art we have had to do has been fairly enjoyable and I hope it can always be like this in the future.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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