This week we have started to use simulations in 3DS max and so far, for me it has been pretty confusing. We have been using the cloth modifier which makes one object cover another like a cloth over a box. This has been pretty interesting because I have found that the cloth, when it is being folded over a box, likes to break at the corners which makes the whole thing look weird. I have also found that while using the cloth modifier, it tends to make my 3DS max a decent amount, stopping my progress and making it hard for me to work. I always forget to chamfer my edges of my primitive when I use the cloth modifier, which causes it to break a lot. While it can be annoying to use, it can also be very helpful. Right now we are working on a project of making a flag that flows in the wind, which would otherwise be very hard to create without simulations. Unfortunately I am still working on my flag and I do not have any other examples of the cloth modifier so I can not show you what it looks like. Overall I find the cloth modifier and simulations to be very interesting while kind of difficult.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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