This week we have started to use simulations in 3DS max and so far, for me it has been pretty confusing. We have been using the cloth modifier which makes one object cover another like a cloth over a box. This has been pretty interesting because I have found that the cloth, when it is being folded over a box, likes to break at the corners which makes the whole thing look weird. I have also found that while using the cloth modifier, it tends to make my 3DS max a decent amount, stopping my progress and making it hard for me to work. I always forget to chamfer my edges of my primitive when I use the cloth modifier, which causes it to break a lot. While it can be annoying to use, it can also be very helpful. Right now we are working on a project of making a flag that flows in the wind, which would otherwise be very hard to create without simulations. Unfortunately I am still working on my flag and I do not have any other examples of the cloth modifier so I can not show you what it looks like. Overall I find the cloth modifier and simulations to be very interesting while kind of difficult.
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So I was tasked with discussing the differences between surface and parametric modeling and which one I prefer. Surface modeling is all about manipulating edges, faces, and vertices of primitives to create more advanced models. Most of the time we have used this it has been in the form of the editable poly modifier which lets you select and extrude faces along with many other options. Parametric modeling is all about the primitives themselves and the parameters that you can change to make them different. In terms of which one I like more there is not really a clear favorite for me. I find parametric modeling to be a lot simpler and easier than surface modeling but I also think that surface modeling is much more interesting because you can go into so much detail. This makes it hard for me because I have also done a lot of work with both techniques and have produced many different, cool, projects from both styles. For example, this is a robot walker I made using mainly surface modeling and like I stated earlier, this model took me a lot longer than some of my others because it had so much detail. Overall I really like both styles of modeling and I don't have a clear favorite because they are both unique and helpful in different situations.
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“Surface Modeling.” Autodesk Support & Learning, knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-C7F01818-502C-499B-8FD5-1F6742298DC7-htm.html. |
AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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