Since the start of the second quarter of the year in class, we have been working on a lot of pre-production and concept sketches in class. While pre-production is my least favorite step of the game design process, I know that it is vitally necessary. Pre-production is my least favorite because I am not a very strong drawer and I feel my talent could be better used programming or helping during production. While I despise pre-production, the past weeks have not been too bad and I have actually been enjoying doing concept art are the start of pre-production. I find that while I am terrible at drawing characters, I am fairly decent at drawing weapons and I find myself drawing these things during other classes after I finish a test for example. Drawing to me is something that I do not really like doing in my free time but if I am confined to do something during school, I like to doodle and drawing random things to pass the time. Unfortunately, the game me and my team are currently designing has no weapons. Even so I am having a good time because I only have to draw inanimate objects which do not have facial expressions. Like I said before, I would much rather be doing an activity like programming but if I have to do pre production the assignments have not been that bad. The one thing that I wish would happen is that since we are doing so much drawing for the assignments, I wish we could stop doing the other drawings that we have to do because I feel like that is the only thing we have been doing in class and I feel I need a change in pace. Overall the concept art we have had to do has been fairly enjoyable and I hope it can always be like this in the future.
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The past two weeks have been some of my favorite weeks this year. We have finally started working with Photoshop and design principles. So far I haven't learned that much about design principles as I have worked with different principles in my previous art classes. The principles we focused on were Scale, Emphasis, Repetition, Balance, Movement, and Unity. For our project we had to create 3 submissions for each principle we learned about using Orcs that we downloaded. I found most of it to be pretty easy although some things took longer for me to get down. As for Photoshop I had really never done much with it so it was very new to me. We learned about many tools and we used them to create our submissions for our project.. We used tools like the paintbrush (to paint different things), the magic wand (to select certain places), the shape tool (to create shapes), and the eyedropper (to select different paints we had already used). I now feel like I can create things using Photoshop that I never could before just by using these tools and principles. I have learned how important these principles are because they can help show how things are moving and where you want the viewer to focus on. I have also learned that the slightest change in the balance or size of something can make the picture look completely different and also make some things look out of place. If you want to read more about the design principles and what they are here is a hyperlink to a page that has very good information.
Hyperlink: www.edb.utexas.edu/minliu/multimedia/PDFfolder/DESIGN~1.PDF Summary
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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