As I have grown older, the video games I like have drastically changed so many ways. When I was younger, I used to play on the Nintendo Wii all the time with my brothers. We played a lot of games in the Mario series and still to this day play games like Super Smash Brothers and Super Mario Odyssey. These games have been a part of my life since I was younger and even the newer games bring back older memories I have had with games similar to this. One game that I have loved for most of my gaming career is Minecraft. Minecraft just turned 10 years old this year an I have been playing for at least 6 years now. This game has been one of my favorites even though at some times it seems to get dull or boring. I have recently been playing Minecraft more and more lately and I am starting to realize how much creativity this game allows for. I really appreciate these kinds of games because as games like Fortnite are super popular, they usually become boring very quickly which is not fun. Overall as I have grown older and video games have evolved, I appreciate the older games because they are so nostalgic and interesting.
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As we only have one real class period left before exams I thought I should do a final thoughts on class. This quarter we have been doing a lot of work with animations and while the projects take awhile, they are interesting. I have developed so much this year and I have been doing things that I would not have been able to do last year. All of our animations have been interesting and make me want to continue on with this class even further. The one thing I do wish we had were better computers. At the current rate, it takes about 5 minutes to just open 3ds Max. Along with this, whenever I use Adobe Premiere, it lags constantly and is very hard to use because the amount of time it takes to assemble projects almost doubles. As next year approaches, I hope that we do more animations like the ones we have been doing this quarter. Along with this I hope that my skills with 3ds Max, Photoshop, and Premiere continue to improve and along with that, my grade improves as well. Overall, this last quarter has been good, even though it has been tough and I really hope in the future that we get new computers that can run our programs better and quicker.
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For this blog post, I am supposed to write about the hardest skill that I have had to learn in this unit so far. For me, the hardest skill was how to use different camera movements effectively throughout my animations. During our camera unit we learned about a ton of camera movements such as pan and dolly that can be used to create a different feeling for the viewer watching the animation. I found this to be difficult because firstly, it was hard to remember all of the camera movements and when to use them and secondly, working in 3ds max can sometimes be very tricky. This is because even when you move the camera, you can still get unwanted movements from frame to frame that you don't want. This was very hard for me to get used to and I still haven't mastered it completely. One way that I figured out how to remember all of the camera movements was to sort them into categories in my brain. For example, when the camera moves up I always think of a tilt of pedestal shot after studying for a bit. At the end of the unit, we had to make a demo reel like animation showing off our skill and what we had learned in the unit. I think that this showed how I improved throughout the unit and slowly got used to the different movements and how to make them work in 3ds max. Summary
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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