For about the past month now we have been working with cameras and animation. For the most part this unit has been pretty easy and the projects are not too difficult. This year most of the difficulties for me have come during tests and quizzes. I have a hard time understanding the information because when we are working on assignments in class, we are not looking at the information sheets that tell us for example what each kind of camera movement is called. While this can be solved by me studying more, I find the information I learned to some times have little to no correlation to what our assignments are about. Sure the ideas we are supposed to learn could help be make better projects but when we are following a tutorial I find looking at those documents not very important. Like I said earlier, these problems could all be solved by me studying more but while this is a solution I wish that in the future the quizzes and tests we take would have something more to do with the work and the specific projects. Overall I want to be able to focus on the assignments we do in class and focus more on the information inside of them rather than learning information that is not always incorporated into our work.
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Recently, I have been really addicted to a game known as rocket league. While I have been playing Rocket League for well over a year now, I still really enjoy playing it. My favorite thing about the game is just the concept of it and how something like it has never really been done before. Along with this, I find this game really enjoying because as I continue to play, I start to be able to do things and hit shots that I would have never thought I would be able to hit. For those who don't know, Rocket League is basically a game of soccer where you control rocket cars in order to hit the ball and score goals. Because the cars are rocket powered it allows you to fly across the map and hit aerial shots that would not be possible in a normal match of soccer. This adds a totally new element to the game that increases the skill cap and even after the game has been out for four years now, allows for increase development of the limits the game has. Overall Rocket League is one of my favorite games to play with my friends casually or just try to get better at that I know I will continue playing for a long time.
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For the past week we have been working with lighting in 3ds Max. Overall lighting is not very hard to understand in terms of shadows and how they react with each other. While this is somewhat easy to understand there are still important things that you can learn from just trying new types of lighting. Throughout this week I have learned a lot about lighting in 3ds Max and how the different lights work in the scene. While it is easy to add lighting to the scene it is hard to master it. Because there are so many different options you can create shadows from all different angles that overlap each other and create various designs. One of our activities called Working With Shadows, made us see how shadows from objects react with each other when light is coming from different angles. I found that when you have light from two different angles and multiple objects you can have separate shadows and also intersecting shadows that make it hard to tell what the object is. Unfortunately I do not have any images of this in 3ds Max on my Laptop but if you do a quick google search you will probably be able to find it. Overall lighting in essence is really easy but you can still make cool shadows with different types and styles of lighting.
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AuthorHi, my name is Nick Bayer and I will be posting blogs about every 1-2 weeks in the 2020-21 school year. I am doing this for my Advanced Game Design class at Durham School of the Arts(DSA). The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Categories
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May 2021
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